For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
Cool, but too slow and greedy for a spot in Yuriko
Doubling Season exists in a Standard format that starts with oil counters and poison counters, but what kind of counters do you think well be doubling by the time this rotates back out
Meanwhile, Kilo comes with one of the most powerful abilities for any counter deck Proliferate
Do Both Sides of My Commander Deal Commander Damage
Deep down, I am also a completionist and I would have struggled to have only partial sets in my collection Considering the above, I took two important decisions since the very first Disney Lorcana set came out